Entry tags:
.prismatica app
▶ PLAYER
HANDLE: Shana
CONTACT:
shanatic or shanatic#2785 on Discord
OVER 18? 25
CHARACTERS IN-GAME: N/A
▶ CHARACTER
NAME: Hakuno Kishinami
CANON: Fate/Extella Link
CANON POINT: Post-Game [After Stage 27]
AGE: Physically and mentally young adult, chronologically ~1ish years
BACKGROUND:
Information on the Moon Cell
Information on Velber
A transcribed Let's Play of most of the first Extella game, with commentary and explanations with commentary and explanations as her wiki page goes into the history of previous games but only summarizes the first arc of Extella in depth.
Now, for the fun part. Fate/Extella Link spoilers below this point.
Fate/Extella Link takes place in a timeline similar but distinct from the story presented in Fate/Extella with the major divergence (from as best I can assess the in-conversation references) being that Archimedes was never infected by Velber, did not interact with Hakuno and her Servants at all until Extella/Link, and as such Altera was defeated, saved, and reduced to child form very similarly to the final Route of Extella.
Moving past that, Extella/Link spans exactly seven days, with branching timelines you can choose from, leading to three endings. For the purposes of this application, I will only explain the one I'm taking Hakuno from, though if more detail is required I will gladly provide it.
In the timeline Hakuno is taken from, she is out one day in the outskirts of Rome with the child Altera, when the two of them are targeted by mysterious attack programs. They are rescued by a cheerful, energetic Servant who quickly introduces himself as Charlemagne, and in even shorter order, Altera parts from them because she hears the "voice" of Rex Magnus Karl, Charlemagne's "other self."
Karl's plans are to spread "peace" and "love" through a type of assimilation called "Oraclization," and has used it to gather an army of attack programs and Servants. Hakuno and her Servants spend the next week beating back the forces invading various territories in SE.RA.PH, and eventually mount an attack on Karl's fortress. In this path, Hakuno finds out early on that Charlemagne and Karl are two halves—the knight born from "legend" versus the king born from history—and that Charlemagne will disappear, swallowed up in his other self's stronger presence in the Throne of Heroes.
When the group eventually defeats Karl and Charlemagne does vanish, however, Hakuno and the now once again adult Altera—who both Karl and Charlemagne love as a "sister" due to a vision they saw of her when the real human Charlemagne discovered some of her Titan form's remains—hatch a plan to essentially hack the Moon Cell to recognize the two of them as separate, distinct Servants, and then resummon them. The odds are low, but Hakuno and Altera end the game undaunted and optimistic.
PERSONALITY:
Hakuno, for all intents and purposes, was a complete blank slate at the very start of her existence. Originally crafted as an A.I. based on a cryogenically frozen girl to serve as an N.P.C. during the Moon Cell Grail War, she spent a brief time under the impression that she was a normal schoolgirl during the Preliminaries. However, when she took the place of a failed participant and managed to pass that round, she did not receive any 'true' memories, as her opponents had. Her 'other self' was an amnesiac due to her disease, and Hakuno was left bewildered and completely clueless as to the true nature of both the Grail War and her own existence.
So, perhaps it's better to say she was merely 'the reflection of a blank slate', in the beginning.
Bearing that starting point in mind, Hakuno at first glance seems like a normal girl in those strange, deadly circumstances: scared and confused by her circumstances, and clinging to her desire to live to survive. However, for all her lack of memory, Hakuno isn't just some bland stand-in. Though she never manages to forget the threat looming above her, or the unsettling void where her memories should be, she narates her experiences with a sometimes sarcastic, usually dry wit. Often, she rides a fine line between self-derision and wary resignation, frequently comparing herself—empty, unknowing, and without a cause beyond survival to drive her—to the other, far more complex people she ends up pitted against.
"I'm here because I've accumulated victories and crushed dreams," she says at one point near the end of the War in the first game. "Because of the cost to others, I can't even imagine failure."
Hakuno, for all her (lack of) life experience, remembered or otherwise, deeply respects all of her opponents. She empathizes with them, and is almost always hurt herself when the fight ends and the opponent is deleted. It wouldn't be an exaggeration to say that each fight she has helps cement her newly-minted humanity; she fights a selfish child, a man with noble intentions, a boy-king looking to unite the world under his rule, an assassin, and a literal ghost in the machine, among others, each one introducing a new facet of what it means to be a participant of the Grail War and a nascent being. She mourns each of them, pities some, even outright cries for others, and tries to make friends when she can. She can be a bit naive at times, simply as a by-product of honestly not knowing any better, but she is also very reasonable most of the time. She freely admits that she can see logic in the war-mongering plan of the Final Boss in the first game, but in the same breath firmly rejects that logic as one that is out-dated and ill-suited to the current state of humanity, as she has come to know it from the people she fought and befriended along the way.
Ironically, while her initial weakness is that she lacks the resolve to throw herself into the Grail War one hundred percent, like a soldier or even somebody coveting the ultimate prize, at the end of it all she is able to weigh her death against a far greater threat, and march straight into the belly of the beast—or in her case, the core of the Grail that she believes will grant her wish and delete her as an aberration in the same instant—without wavering. Once she makes up her mind, Hakuno Kishinami is not a person who can easily be swayed. Be it climbing her way to the top of a battle she doesn't fully comprehend or binding herself to an impossible, awe-inspiring, ominous Servant—such as Altera, in the sequel—Hakuno can show a backbone of pure steel when it comes to staying resolved.
While a certain degree of continuity from Extella is left ambiguous in Fate/Extella Link, Hakuno has by the start of the latest game weathered the conflict with Titan Altera that gave rise to her smaller, non-Velber form. She shows a fierce dedication to protecting as many as her Servants as she possibly can and if she can't, then ensuring that she can provide them the most meaningful death possible under the circumstances, and has several exchanges with Charlemagne on this note. She displays a rock steady resolve not just as a Master, but as a proper Sovereign, maintaining her cool even when under literal fire on the battlefield and taking charge of tactical decisions for literal armies.
POWERS/ABILITIES:
As the Sovereign, she can provide mana and form Contracts with an indeterminate number of Servants, but likely with a hard limit of 128 as that is the cap for what the Moon Cell itself can support at any given time.
As a Master, she can perform support tasks and use Code Casts to heal Servants, create a decoy item to attract enemy attacks, temporarily increase attack, speed, defense, luck, range of attack, and resistance to different elements, cure status effects such as paralysis or poison, and some can also be used to detonate small 'bomb' element attacks (circa Extella) but these skills are only showcased in tandem with a Contracted Servant during battle. Each Code Cast has a limited number (1-7) of uses before Hakuno exhausts it, and she can only have four Code Casts equipped at any given time, installed via a Mystic Code. When Contracted with a Servant, she can use up to three Command Seals on them.
Via the Regalia, the symbol of her Royal Authority as Sovereign and Winner of the Holy Grail War, she can install costumes for Servants, swap out Mystic Codes, and can store Quantum Pieces (QP), though in a non-SE.RA.PH environment she cannot actually craft QP into new or upgraded Mystic Codes. She just has several million pieces of very shiny magical semi-real crystal sitting pixelized in her internal storage that she can't process into anything useable.
INVENTORY:
- The Regalia (ring)
- An assortment of Mystic Codes (digitized in the Regalia)
- 13,025,367 QP (digitized in the Regalia and unsynthesizeable)
- An assortment of Servant Costumes (digitized in the Regalia, sizes unchangeable)
- ONE (1) Combat Knife (black)
MOONBLESSING: Iris
▶ SAMPLES
(Second Option)
[There have been ruder awakenings, Hakuno is sure. Her memory isn't infallible by any metric, with all the punishment she's put herself through for the sake of the greater good, so none leap to mind right now, but she's certain she must have had worse mornings, or evenings, or whatever this is.
But never one so quiet, and that's what has her on her feet and hawk-eyed for danger. Nero, Tamamo, even Altera; there's always somebody there to greet her in the mornings, be it in a desolate classroom or a palace or a cave or even a floating fortress. Her skin is hot and taut, her throat is dry, her belly is empty, but far, far worse than any of that is the sudden, hollow feeling of loss that strikes her all at once. It's so overwhelming she very nearly drops back to her knees. She hadn't realized just how comforting the bonds with her Servants had become to her, how comforting, how vital.
For the first time since she first summoned Nero, Hakuno is utterly, unarguably alone.
It takes her a few moments to master herself and force out some facsimile of calm, but she manages it in the end. Hakuno Kishinami is many, many things, but she has never been one to run away from the truth when it's right in front of her. So she takes an extra few breaths, claps her hands to her cheeks bracingly, picks a direction and starts slogging her way through the dusky desert.
The heeled boots that had been just fine in the Moon Cell present a certain amount of challenge here, but after an embarrassingly slow five minutes of trial and error she finds the right heel-to-toe ratio and can actually work on making some real progress. She takes stock of the Regalia as she goes, and finds the cold, hard facts of the matter waiting patiently within: somehow, some way, against all she knows to be possible, Hakuno Kishinami has been taken out of the Moon Cell. Has gone beyond the reach of its gaze entirely. Her mind goes blank at that. thought, and the expanse of land is so similar from one stretch to the next she's not sure how far she has gone before she snaps out of it again.
No Moon Cell.]
...okay. Okay. So... No Moon Cell.
[The words buzz on the tip of her tongue, like fizz, or poison, bitter like wine left open to rot for four months.]
No... SE.RA.PH. No Servants.
[Just Hakuno and...
She squints, at a sudden glimmer against the glimmering landscape.]
Is that... a bug?
HANDLE: Shana
CONTACT:
OVER 18? 25
CHARACTERS IN-GAME: N/A
▶ CHARACTER
NAME: Hakuno Kishinami
CANON: Fate/Extella Link
CANON POINT: Post-Game [After Stage 27]
AGE: Physically and mentally young adult, chronologically ~1ish years
BACKGROUND:
Information on the Moon Cell
Information on Velber
A transcribed Let's Play of most of the first Extella game, with commentary and explanations with commentary and explanations as her wiki page goes into the history of previous games but only summarizes the first arc of Extella in depth.
Now, for the fun part. Fate/Extella Link spoilers below this point.
Fate/Extella Link takes place in a timeline similar but distinct from the story presented in Fate/Extella with the major divergence (from as best I can assess the in-conversation references) being that Archimedes was never infected by Velber, did not interact with Hakuno and her Servants at all until Extella/Link, and as such Altera was defeated, saved, and reduced to child form very similarly to the final Route of Extella.
Moving past that, Extella/Link spans exactly seven days, with branching timelines you can choose from, leading to three endings. For the purposes of this application, I will only explain the one I'm taking Hakuno from, though if more detail is required I will gladly provide it.
In the timeline Hakuno is taken from, she is out one day in the outskirts of Rome with the child Altera, when the two of them are targeted by mysterious attack programs. They are rescued by a cheerful, energetic Servant who quickly introduces himself as Charlemagne, and in even shorter order, Altera parts from them because she hears the "voice" of Rex Magnus Karl, Charlemagne's "other self."
Karl's plans are to spread "peace" and "love" through a type of assimilation called "Oraclization," and has used it to gather an army of attack programs and Servants. Hakuno and her Servants spend the next week beating back the forces invading various territories in SE.RA.PH, and eventually mount an attack on Karl's fortress. In this path, Hakuno finds out early on that Charlemagne and Karl are two halves—the knight born from "legend" versus the king born from history—and that Charlemagne will disappear, swallowed up in his other self's stronger presence in the Throne of Heroes.
When the group eventually defeats Karl and Charlemagne does vanish, however, Hakuno and the now once again adult Altera—who both Karl and Charlemagne love as a "sister" due to a vision they saw of her when the real human Charlemagne discovered some of her Titan form's remains—hatch a plan to essentially hack the Moon Cell to recognize the two of them as separate, distinct Servants, and then resummon them. The odds are low, but Hakuno and Altera end the game undaunted and optimistic.
PERSONALITY:
Hakuno, for all intents and purposes, was a complete blank slate at the very start of her existence. Originally crafted as an A.I. based on a cryogenically frozen girl to serve as an N.P.C. during the Moon Cell Grail War, she spent a brief time under the impression that she was a normal schoolgirl during the Preliminaries. However, when she took the place of a failed participant and managed to pass that round, she did not receive any 'true' memories, as her opponents had. Her 'other self' was an amnesiac due to her disease, and Hakuno was left bewildered and completely clueless as to the true nature of both the Grail War and her own existence.
So, perhaps it's better to say she was merely 'the reflection of a blank slate', in the beginning.
Bearing that starting point in mind, Hakuno at first glance seems like a normal girl in those strange, deadly circumstances: scared and confused by her circumstances, and clinging to her desire to live to survive. However, for all her lack of memory, Hakuno isn't just some bland stand-in. Though she never manages to forget the threat looming above her, or the unsettling void where her memories should be, she narates her experiences with a sometimes sarcastic, usually dry wit. Often, she rides a fine line between self-derision and wary resignation, frequently comparing herself—empty, unknowing, and without a cause beyond survival to drive her—to the other, far more complex people she ends up pitted against.
"I'm here because I've accumulated victories and crushed dreams," she says at one point near the end of the War in the first game. "Because of the cost to others, I can't even imagine failure."
Hakuno, for all her (lack of) life experience, remembered or otherwise, deeply respects all of her opponents. She empathizes with them, and is almost always hurt herself when the fight ends and the opponent is deleted. It wouldn't be an exaggeration to say that each fight she has helps cement her newly-minted humanity; she fights a selfish child, a man with noble intentions, a boy-king looking to unite the world under his rule, an assassin, and a literal ghost in the machine, among others, each one introducing a new facet of what it means to be a participant of the Grail War and a nascent being. She mourns each of them, pities some, even outright cries for others, and tries to make friends when she can. She can be a bit naive at times, simply as a by-product of honestly not knowing any better, but she is also very reasonable most of the time. She freely admits that she can see logic in the war-mongering plan of the Final Boss in the first game, but in the same breath firmly rejects that logic as one that is out-dated and ill-suited to the current state of humanity, as she has come to know it from the people she fought and befriended along the way.
Ironically, while her initial weakness is that she lacks the resolve to throw herself into the Grail War one hundred percent, like a soldier or even somebody coveting the ultimate prize, at the end of it all she is able to weigh her death against a far greater threat, and march straight into the belly of the beast—or in her case, the core of the Grail that she believes will grant her wish and delete her as an aberration in the same instant—without wavering. Once she makes up her mind, Hakuno Kishinami is not a person who can easily be swayed. Be it climbing her way to the top of a battle she doesn't fully comprehend or binding herself to an impossible, awe-inspiring, ominous Servant—such as Altera, in the sequel—Hakuno can show a backbone of pure steel when it comes to staying resolved.
While a certain degree of continuity from Extella is left ambiguous in Fate/Extella Link, Hakuno has by the start of the latest game weathered the conflict with Titan Altera that gave rise to her smaller, non-Velber form. She shows a fierce dedication to protecting as many as her Servants as she possibly can and if she can't, then ensuring that she can provide them the most meaningful death possible under the circumstances, and has several exchanges with Charlemagne on this note. She displays a rock steady resolve not just as a Master, but as a proper Sovereign, maintaining her cool even when under literal fire on the battlefield and taking charge of tactical decisions for literal armies.
POWERS/ABILITIES:
As the Sovereign, she can provide mana and form Contracts with an indeterminate number of Servants, but likely with a hard limit of 128 as that is the cap for what the Moon Cell itself can support at any given time.
As a Master, she can perform support tasks and use Code Casts to heal Servants, create a decoy item to attract enemy attacks, temporarily increase attack, speed, defense, luck, range of attack, and resistance to different elements, cure status effects such as paralysis or poison, and some can also be used to detonate small 'bomb' element attacks (circa Extella) but these skills are only showcased in tandem with a Contracted Servant during battle. Each Code Cast has a limited number (1-7) of uses before Hakuno exhausts it, and she can only have four Code Casts equipped at any given time, installed via a Mystic Code. When Contracted with a Servant, she can use up to three Command Seals on them.
Via the Regalia, the symbol of her Royal Authority as Sovereign and Winner of the Holy Grail War, she can install costumes for Servants, swap out Mystic Codes, and can store Quantum Pieces (QP), though in a non-SE.RA.PH environment she cannot actually craft QP into new or upgraded Mystic Codes. She just has several million pieces of very shiny magical semi-real crystal sitting pixelized in her internal storage that she can't process into anything useable.
INVENTORY:
- The Regalia (ring)
- An assortment of Mystic Codes (digitized in the Regalia)
- 13,025,367 QP (digitized in the Regalia and unsynthesizeable)
- An assortment of Servant Costumes (digitized in the Regalia, sizes unchangeable)
- ONE (1) Combat Knife (black)
MOONBLESSING: Iris
▶ SAMPLES
(Second Option)
[There have been ruder awakenings, Hakuno is sure. Her memory isn't infallible by any metric, with all the punishment she's put herself through for the sake of the greater good, so none leap to mind right now, but she's certain she must have had worse mornings, or evenings, or whatever this is.
But never one so quiet, and that's what has her on her feet and hawk-eyed for danger. Nero, Tamamo, even Altera; there's always somebody there to greet her in the mornings, be it in a desolate classroom or a palace or a cave or even a floating fortress. Her skin is hot and taut, her throat is dry, her belly is empty, but far, far worse than any of that is the sudden, hollow feeling of loss that strikes her all at once. It's so overwhelming she very nearly drops back to her knees. She hadn't realized just how comforting the bonds with her Servants had become to her, how comforting, how vital.
For the first time since she first summoned Nero, Hakuno is utterly, unarguably alone.
It takes her a few moments to master herself and force out some facsimile of calm, but she manages it in the end. Hakuno Kishinami is many, many things, but she has never been one to run away from the truth when it's right in front of her. So she takes an extra few breaths, claps her hands to her cheeks bracingly, picks a direction and starts slogging her way through the dusky desert.
The heeled boots that had been just fine in the Moon Cell present a certain amount of challenge here, but after an embarrassingly slow five minutes of trial and error she finds the right heel-to-toe ratio and can actually work on making some real progress. She takes stock of the Regalia as she goes, and finds the cold, hard facts of the matter waiting patiently within: somehow, some way, against all she knows to be possible, Hakuno Kishinami has been taken out of the Moon Cell. Has gone beyond the reach of its gaze entirely. Her mind goes blank at that. thought, and the expanse of land is so similar from one stretch to the next she's not sure how far she has gone before she snaps out of it again.
No Moon Cell.]
...okay. Okay. So... No Moon Cell.
[The words buzz on the tip of her tongue, like fizz, or poison, bitter like wine left open to rot for four months.]
No... SE.RA.PH. No Servants.
[Just Hakuno and...
She squints, at a sudden glimmer against the glimmering landscape.]
Is that... a bug?
